AI Insights · Timothy · April 2024
Top 5 Gacha Games Performance in Belarus Q1 2024
Explore the performance of the top 5 Gacha games in Belarus for Q1 2024, including weekly downloads, revenue, and active user trends.
The first quarter of 2024 has seen an interesting performance from the top 5 Gacha games in Belarus. Here’s a closer look at the weekly downloads, revenue, and active user trends for each game, with data sourced from Sensor Tower.
Sea of Conquest: Pirate War by FunPlus International AG showcased a robust revenue trend throughout the quarter. Weekly revenue peaked at around $3.7K in the week of February 19. Weekly downloads, however, experienced a significant decline, starting from 9.7K in the first week of January and dropping to just over 700 by the end of March. Active users also saw a decrease, from around 14.5K in early January to approximately 14.2K by the end of the quarter.
Last War:Survival Game from FirstFun showed a steady increase in weekly revenue, reaching about $2.7K by the last week of March. Downloads saw a peak in late January with 4.2K but gradually declined to under 2K by the end of the quarter. Active users exhibited a growth trend, peaking at around 8.8K in mid-March before slightly dropping to 7.7K by the end of March.
Need for Speed™ No Limits from ELECTRONIC ARTS had relatively stable weekly revenue, averaging around $70 throughout the quarter. Downloads fluctuated, peaking at over 6.4K in late January and then decreasing to about 1.9K by the end of March. Active users also showed a decline from approximately 17.5K in early January to around 10.6K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. saw a strong revenue performance, with a peak of approximately $5.3K in late January. Weekly downloads were relatively stable, starting at 4.5K and ending at about 1.9K. Active users remained high, with a peak of nearly 79.5K in early February, before settling at around 63.2K by the end of March.
World of Water from StarFortune, despite being a newer release, showed promising trends. Weekly revenue was modest, peaking around $174 in mid-February. Downloads began strong at 8.5K in the release week but saw fluctuations, reaching a low of 930 by the end of March. Active users also showed variability, with a peak of approximately 14.3K in early March before declining to around 7.7K by the end of the quarter.
These insights highlight the dynamic nature of the Gacha game market in Belarus. For more detailed analysis and data, visit Sensor Tower.